Three audio services, available on every project with no setup (user_pays by default).
Plan availability (Free plan): Music generation is Pro-only (blocked on Free). Sound effects count toward a shared 3-uses-per-month audio allowance with text-to-speech (see app-tts). Transcription is not gated. When a Free-plan owner hits a block, the endpoint returns 403 FORBIDDEN with an upgrade message - handle it in the app's UI. All limits lift on Pro.
Use project_settings to customize each independently (optional).
To make a billing-mode choice reproducible (it ships with the app instead of living as out-of-band server state), declare it in a
servicesdeploy phase ingipity.yamlrather than only viaproject_settings- e.g.{ service: transcribe, billing_mode: owner_pays }(alsosound/music). See deploy and app-llm.
Billing modes only govern the deployed app's runtime calls. Direct generation during development -
gipity generate sound|music,gipity service call, or the agent's own generation tools - always bills the caller (you), whatever the service'sbilling_modesays. Never flip a service toowner_paysjust to generate assets: it's unnecessary, and while flipped the live app accepts anonymous generation on your credits.
Sound Effects
Generate sound effects from text descriptions.
Endpoint
POST /api/<PROJECT_GUID>/services/sound
Request
{
"text": "thunder rumbling in the distance",
"duration_seconds": 5,
"prompt_influence": 0.5
}
text(required): Description of the sound, max 1,000 charsduration_seconds: 0.5-30 (optional, provider decides if omitted)prompt_influence: 0-1, how closely to follow the prompt (optional)
Response
{
"url": "https://media.gipity.ai/med_abc12345.mp3",
"duration_seconds": 5,
"credits_used": 2
}
CLI
For one-off sound effects during development (game SFX, UI sounds, voice-like cries), skip the HTTP call and use gipity generate sound - it bills you directly and ignores the service's billing mode. It writes to ./sound.mp3 by default - pass -o <path> to land the clip in your source tree so it deploys.
gipity generate sound "cartoon character saying oof" -o src/assets/sounds/oof.mp3
gipity generate sound "thunder rolling in the distance" --duration 5 -o src/assets/sounds/thunder.mp3
Music Generation
Generate music from text prompts.
Endpoint
POST /api/<PROJECT_GUID>/services/music
Request
{
"prompt": "upbeat lo-fi hip hop beat with piano and soft drums",
"duration_seconds": 30,
"instrumental": true
}
prompt(required): Music description, max 2,000 charsduration_seconds: 3-600 (optional, default ~30s; each model has its own max)instrumental: true to force no vocals (optional)model: which music model to use (optional; omit for the default). Get the list from the models endpoint below - don't hardcode ids.
Response
{
"url": "https://media.gipity.ai/med_abc12345.mp3",
"duration_seconds": 30,
"model": "music-v1",
"credits_used": 3
}
Picking a model
GET /api/<PROJECT_GUID>/services/music/models lists what's available:
{
"data": {
"models": [
{ "id": "music-v1", "label": "Music v1", "description": "Fast, polished songs and loops.", "max_duration_s": 600 }
],
"default_model": "music-v1"
}
}
Use the id as the model value on the generate call. For a model picker in the UI, render label + description and send the chosen id. Models differ in sound and cost; the platform handles where each one runs.
CLI
For one-off music during development (saves the clip to a local file), skip the HTTP call and use gipity generate music. It writes to ./music.mp3 by default - pass -o <path> to land the clip in your source tree so it deploys.
gipity generate music "chill lo-fi beat for studying" -o src/assets/audio/lofi.mp3
gipity generate music "epic orchestral battle theme" --duration 60 -o src/assets/audio/theme.mp3
gipity service call music/models --get # list available models
Audio Transcription
Transcribe audio files to text, with word-level timestamps and optional speaker diarization.
Video or a file over 100MB? The cap is on the audio you send here, not on what you start from. Extract the audio first with ffmpeg in the sandbox (
code_execute) - e.g.ffmpeg -i input.mp4 -vn -ac 1 -ar 16000 -b:a 64k audio.mp3turns hours of video into a few MB - then send that audio to this endpoint. The sandbox accepts inputs up to several GB, so the original file size is never the constraint.
Endpoint
POST /api/<PROJECT_GUID>/services/transcribe (multipart/form-data)
Request
Send as multipart/form-data:
audio(required): Audio file (MP3, WAV, M4A, etc.), max 100MBprovider: "elevenlabs" (default) or "openai"language: Language code (e.g., "en", "es") - optional, auto-detecteddiarize: "true" to identify speakers (optional)
Response
{
"text": "Hello, this is a transcription test.",
"words": [{ "text": "Hello", "start": 0.0, "end": 0.5, "type": "word" }],
"language": "en",
"duration_seconds": 12.5,
"provider": "elevenlabs",
"credits_used": 5
}
Client Code Examples
// Get token first
const tokenRes = await fetch('https://a.gipity.ai/api/token', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ app: '<PROJECT_GUID>' })
});
const { data: { token } } = await tokenRes.json();
// Sound effect
const soundRes = await fetch('https://a.gipity.ai/api/<PROJECT_GUID>/services/sound', {
method: 'POST',
headers: { 'Content-Type': 'application/json', 'X-App-Token': token },
body: JSON.stringify({ text: 'door creaking open slowly' })
});
const sound = await soundRes.json();
new Audio(sound.url).play();
// Music
const musicRes = await fetch('https://a.gipity.ai/api/<PROJECT_GUID>/services/music', {
method: 'POST',
headers: { 'Content-Type': 'application/json', 'X-App-Token': token },
body: JSON.stringify({ prompt: 'calm ambient piano', duration_seconds: 60 })
});
const music = await musicRes.json();
new Audio(music.url).play();
// Transcription (from file input)
const formData = new FormData();
formData.append('audio', fileInput.files[0]);
formData.append('diarize', 'true');
const transRes = await fetch('https://a.gipity.ai/api/<PROJECT_GUID>/services/transcribe', {
method: 'POST',
headers: { 'X-App-Token': token },
body: formData
});
const transcript = await transRes.json();
console.log(transcript.text);
Limits
- Rate limit: 600 requests per 5-minute window (per IP, all audio endpoints)
- Sound text: max 1,000 chars, duration 0.5-30s, timeout 60s
- Music prompt: max 2,000 chars, duration 3-600s, timeout 120s
- Transcription: max 100MB file, timeout 120s
- Standard
RateLimit-*headers included in responses